So, the AI generates a limited number of playfields for each level (considered next pieces) before going to the next level. Of course, generating all possible playfields (matrices) resulting from placing the next 7 pieces takes way too long. This way it is able to perform T-Spin Triples. it does not only consider the current piece, but also all 6 pieces in the next piece queue.Īdditionally, it considers moves which require soft dropping the piece all the way to the ground (sonic drop) and moving or rotating (including SRS kicks) it afterwards. For example, the level 6 AI uses all 6 previews, i.e. The decisive thing which sets the MisaMino AI apart from other AIs is that it is capable of thinking many moves ahead. Moreover, MisaMino has customizable controls and shows some relevant statistics. Per default, both contestants get the same piece sequence and the AI plays at the same speed as the player. By editing misamino.ini, you can change its playstyle (go for 4-wide, don't use hold, prefer combos over T-Spins) and its smartness (level). The AI usually goes for T-Spins and Downstack combos. MisaMino uses TOJ-stylish guideline rules: Bag Randomizer, Hold feature, 6 Previews, Garbage Blocking and Countering, Combos and T-Spins send garbage, garbage is change per attack (Tetrises send clean garbage).
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